Archive for the ‘Game Development’ Category

What I got so far..

August 2, 2009 Leave a comment

Soooo… Project Tac-com… Right now, I’m about 30% done with it…well that’s being generous I’m finishing up the Information on it. Something Ive been doing for a while.

For while now Ive had these awesome ideas for games, however no way of actually making the games. I hate coding and Im not that good at drawing. A few Months ago I found a program that would change that. Its called Construct, Its a open source Game development application. Its awesome, only prob is it works strictly in 2d, although there’s a bit of 3d in it its not enough to make an entire 3d world. Undetermined I dived head first into working with it.(by the way, check for more info on construct)

After a while of Fooling around with the buttons and knobs I decided to get to work on someone to show for it. I tried making two other games first, First a top/down shooter that takes place in a futuristic laboratory gone crazy. Next was a tetris like game that had to trying to stack objects of various shapes together without overfilling the grid. both Failed in their own way. Then I decided stop messing around and pulled something from my “gold” book. (a series of ideas i’ve been working on for years) What I got was Tac-Com.

The Concept
The Idea came about from Warhammer 40k, its a popular table top game that has you customize your own forces and battle them among friends, and the adaption of the game Called Dawn of war. This lead me to think can you convert a Tabletop game into a video game? not just some rts.(although everything relic makes is gold)  This is where tac-com started.

About it.
Tac-com is set in the future, (2400 or so)  Where Humanity has colonized several worlds, However Livable worlds are few and far apart. The Game will have 3 races, the United Earth Army(UEA), the Atlas Corp, and the republic of Carion. Each has their own way of fighting, and their own equipment.

gameplay will be a turn biased system that uses the mouse to navigate your forces on a game map. It will not be grid biased

Each race has 3 units of each type, Infantry, Vehicle, and Mech. Each unit has special abilities and weapons as well as stats unique to the unit. beyond this Each can be customized with equipment.

Each race has its own way to deploy units onto the battlefield, however each have a limited amount of space, the scale of the battle is determined by how many “drops” you get. a 1 drop mission would be very quick, while a 5 drop would drag on for a while. everything the unit can equip/change on their units costs points as well as the units. a player must make a team that its only so many points so they may fit into the drop vehicle.

Now that your caught up with the game idea. Where i am currently Is making the basic combat system as well as drawing(ugh.) all the units. Im doing direct top down to cut down on the number of sprites that i have to use, But its still going to be alot of work. 9 units +3 items +1 super unit = 13 units to draw per race… x 3 races = 39 units to draw. But im going to have to bite the bullet and draw them. I have finished with first unit.

Basic Infantry of UEA

Basic Infantry of UEA

Took my about 3-5 hours. the little guys surrounded by black squares are the units that are going to be in the game, the colored drawing is going to be on the hud when the unit is selected.

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