Just a quick update, Ive finished the basic layout of holiday humbug.

The game will be an original game mode using ctf entities. I haven’t finalized it yet but currently its red and blue team must take their respective presents and set them under the mega xmas tree in the center of the map. after X minutes whoever has more there wins! This is the Holiday part of the map. I’m still thinking up the humbug part ^_^
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Yeah, Ive been meaning to post again for a while. ALOT has been happening…
First! I’m planning on having a “release day”(kinda like a valve release.) where I will upload and release multiple maps
Currently the list is likely to be
LIST
CP_iron (my dustbowl style alpine map im about 80% to an alpha on it.)
Ctf_close(see below)
Koth_meatgrinder( beta of a close corners koth map)
Holiday_humbug(see below)
The list is subject to change and I’m hoping a close to Xmas release of them.
Now the question is what is ctf_close and Holiday humbug, well both a TBD names for two new maps im making.
CTF_close is a very small ctf map that encourages chaos here’s a concept of it. Apologies if you cant understand my chicken-scratch.

Holiday humbug is going to be a xmas map for tf2, I dont know exactly if I’m going to do it yet. But i have allot of ideas and I’m sure something will come out of it.
SECONDLY
I have submitted my first hat to valve!
Its my Maniac’s Repertoire,

I hope its included…
I plan on also submitting the hat i used in the hat tutorial.
FINALLY Im working on a BIGGGGGGGGGGGG!!! project right now. not much info on it right now…
but i will say this… 1) its a game 2)its got some of my best stuff yet in it. 3) Its going to be an episodic game so hopefully after the initial resources are made i can put out additional content fast.
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